Colour ID

  Stacie Schatz & Jaclyn Phillip

 

Early education and social experiences can be highly emotional for children, with this in mind we developed Colour ID.  It is a control panel linked to a digital colour picker (red, green and blue values)  which enables children to choose colours that best reflect their emotional states. In moments when it becomes difficult for children to articulate feelings and thoughts, we aimed to create a space in which they could reflect, process and be creative. 

 
 

GUI Graphical User Interface

Simple shapes in the GUI correspond with the shapes on the control panel. As the knobs are rotated colour values shift, thereby allowing children to control and play with colour

Simple shapes in the GUI correspond with the shapes on the control panel. As the knobs are rotated colour values shift, thereby allowing children to control and play with colour

Control Dials

The controls are made specifically with children in mind. The dials' dimensions were ergonomically made to suit the standard size of children's hands allowing for easy control.

The controls are made specifically with children in mind. The dials' dimensions were ergonomically made to suit the standard size of children's hands allowing for easy control.

 Individual Journals 

Although children can digitally discover colour, it was decided that an analog component would be beneficial for children to write and reflect on behaviour and emotion. A colour key is included but children are encouraged to create their own as they see fit.

Although children can digitally discover colour, it was decided that an analog component would be beneficial for children to write and reflect on behaviour and emotion. A colour key is included but children are encouraged to create their own as they see fit.


User Journey

 
 
 

Articulating emotions and experiences to adults can prove to be both exciting and difficult for children. Colour ID aims to bridge communication gaps between children and adults by offering kids a safe space to explore and express their emotions.  With this in mind teachers and other caretakers could gain better insights into the behaviours of children.

 

Process Highlights

Sketching & Prototyping for the control panel

 

After we had identified our design opportunity and developed a persona, my partner and I began thinking about how to approach the physical controls. We began with an exploration of existing knobs to inspire and use as a reference  as we moved forward.

 
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3d exploration

 

We wanted to begin to sketch with 3D materials, testing the interaction for ourselves and as well with children to better understand how they would interact with shapes, we realized that because of the size of their hand we had increase the size of the knobs to ensure they were not limited by their dexterity. 

 
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Processing, Arduino and GUI

 

Development of the GUI took many iterations as we worked with Sketch, Processing and Arduino. We took into consideration cognitive ergonomics as we created animations that corresponded to the motion of the physical knobs. We also relied on peer feedback to come up with a final design. In the end we opted to have large geometric shapes that moved in relationship to the child's manipulation of the dials, it created an intuitive relationship between what was happening on the control panel to what was changing on the screen. 

 
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Stacie Schatz